2015.09.02 / Industry news
Abel Avram
KNOWORTH
只有想不到、没有做不到
2025-07-03 / Industry
With weeks to go until we close the book on 2015, what will you remember most about the year that was? As the staff of Gamasutra gathered to answer that question, we looked back at the big news of the year and saw a handful of moments that shook the industry in ways too powerful to ignore. Yesterday we ran down some of the top trends that defined the game industry in 2015, so today lets get a bit more specific and talk about some of the big events that seem likely to shape the course of the industry for years to come. Activision buys King in a $5.9 billion deal The game industry runs on money,[…]
by Alex Wawro
2025-07-03 / Technology research
Setting a path to follow during development will ensure that you complete your game with minimal fuss. From my experience it is extremely tedious to develop a game when you have to search different websites for different techniques or when you arent sure how it all comes together. This article presents you with a series of steps in the order they are taken to bring your game from idea to completion using Apples native game engine spritekit. 1.Create the Project The first thing you will do once you have an idea for a game is create the game project using XCODE which is Apples IDE for developmen[…]
by Mbozu Grace Lweendo
2025-07-03 / industry
Most developers I meet arent big fans of testing. A few are but most dont do it, would rather not do it, or only do it begrudgingly. I love testing and happily spend more time on tests than writing new code. Id argue that its because of the focus on testing that I can spend less time writing new code or fixing bugs and still be very productive. If youre unsure of writing tests or dont do a lot of it, the following will point you in a better direction. 1.Not doing it. Its an easy trap to fall into but one without an excuse. Make plans to start adding tests to the code youre working on now and a[…]
by Matt Lacey