2016.12.07 / Technology research
Carol Jon
KNOWORTH
只有想不到、没有做不到


2026-03-14 / User experience
WHEN APPLE FAILS AT UX DESIGN AND FASHION DESIGN, DO WE STILL CALL IT GOOD DESIGN? The Apple Watch, despite years of hype before it was even announced, appears to be flopping after all. It wasnt a good sign when Apple announced shortly before the Watch release that they werent going to be breaking out sales numbers. Now, a new report from third-party analysts Slice Intelligence not only show that Apple Watch sales are down 90% since launcha big deal, since it implies early adopters arent regaling more cautious buyers with glowing word-of-mouthbut also that Fitbit is outselling Apple in the wear[…]
by Mark Wilson
2026-03-14 / Prototype design
Without motion, there cannot be interaction. When you close a tab, it disappears from the screen: at this basic level, motion provides immediate feedback (which is crucial since vision is our dominant sense), but at a more advanced level, motion adds a layer of humanity and realism. Animation makes interfaces feel alive and truly responsive to the user. In the past, animations were a luxury mostly for Flash-based sites, but now almost every site uses CSS/Javascript/HTML5 animations ranging from simple sliders to more complex parallax scrolls. This isnt a bad thing in addition to looking nice an[…]
by Jerry Cao
2026-03-14 / Industry
With weeks to go until we close the book on 2015, what will you remember most about the year that was? As the staff of Gamasutra gathered to answer that question, we looked back at the big news of the year and saw a handful of moments that shook the industry in ways too powerful to ignore. Yesterday we ran down some of the top trends that defined the game industry in 2015, so today lets get a bit more specific and talk about some of the big events that seem likely to shape the course of the industry for years to come. Activision buys King in a $5.9 billion deal The game industry runs on money,[…]
by Alex Wawro