2016.04.21 / Technology research
Ian Harris
KNOWORTH
只有想不到、没有做不到

2026-09-10 / Technology research
Programming is an industry thats constantly moving forward. At some point, you might take an honest look at your own skills and conclude that youve fallen behind the curve. When youre a professional this is easy to do because the chances are you have no need to push yourself day in and day out. But sooner or later falling behind the trends will come back to bite you. Youll be less competitive in business and in the job market. So how do you get back on top of your game again? Use Your Knowledge in a New Way The biggest reason why people fall behind is that theyre not doing anything different. […]
by Carol Jon
2026-09-10 / industry
Teach Yourself Programming in Ten Years Peter Norvig Why is everyone in such a rush? Walk into any bookstore, and youll see how to Teach Yourself Java in 24 Hours alongside endless variations offering to teach C, SQL, Ruby, Algorithms, and so on in a few days or hours. The Amazon advanced search for [title: teach, yourself, hours, since: 2000and found 512 such books. Of the top ten, nine are programming books (the other is about bookkeeping). Similar results come from replacing teach yourself with learn or hours with days. The conclusion is that either people are in a big rush to learn about p[…]
by Peter Norvig
2026-09-10 / Technology research
Setting a path to follow during development will ensure that you complete your game with minimal fuss. From my experience it is extremely tedious to develop a game when you have to search different websites for different techniques or when you arent sure how it all comes together. This article presents you with a series of steps in the order they are taken to bring your game from idea to completion using Apples native game engine spritekit. 1.Create the Project The first thing you will do once you have an idea for a game is create the game project using XCODE which is Apples IDE for developmen[…]
by Mbozu Grace Lweendo